Do you understand why anyone dislikes MM? Its gameplay was a natural evolution of OoT, its dungeons were creative and difficult, there was an incredible amount of brilliant side-quests, the atmosphere was incredible and the storylines were all perfect. It's not only my favorite Zelda game but probably my all-time #1 game. Hearing it's bad is like hearing the sky's brown: less upsetting than perplexing. I'm interested to hear dissatisfied players' grievances.
I’ve done some research on the internet to provide you with the information you’re asking for. Now let me make this clear before I start listing, these are NOT my or the other FYL admins opinions on the game. The asker is curious to know negative reasons why people don’t like Majora’s Mask. So please refrain from getting upset about these thank you~!
- Your actions are pressured by time limit and are rendered meaningless by time resets. This reduces freedom.
- Some wished the timer would stop at least during dungeons
- Some wish they took their concept farther. As in the attachment to the characters in the game “Problem was, they only went that extra mile for two characters (Anju and Kafei), and because the side quests were so much more involved for those two characters, everyone else in the world felt more than a little shallower.”
- “I wish Kafei and Anju’s story had more depth. It fell flat at the end”
- “The Owl Save System completely defeats the purpose of a save system. If my game freezes or the power goes off, the owl doesn’t save. It just goes back to the last time you played the song of time. And that’s what makes this save system unforgivable. The only real way you can save is by playing the song of time…which means you have to start over.”
- “What makes me hate playing the game is that the game is so expansive, the game essentially shoves too much down my throat and it just drags on and on and on”
- Some people felt there were too many sidequests and it made them feel like they didn’t focus on the main quest enough.
- “It didn’t feel like there was a real story. The whole game felt like a bunch of sidequests with no main story and I couldn’t stand it. The main story stops the moment you get to the swamp and doesn’t resume until you finish the canyon.”
- some felt the bosses were too easy
- They feel the game is overrated and gets too much credit
- “The game forces you to follow a linear approach until you get Epona. The only thing non-linear about this game is the freedom to do side quests whenever you want.”
- You’re trying to find Navi but it’s never mentioned again after the intro
- Some hated how certain items like arrows/bombs disappeared after you went back to the first day
- Some hated the bank and having to remember to deposit rupees in there
- “it was cool being able to transform into other races.. but I always prefered being Link.”
- They loved that they gave the characters more depth but they were the same characters from OoT
- “You are forced to re-do mundane tasks over and over just to get back to where you were and the state of the land, such as the snow being gone. but Snowhead goes back as soon as you play the song of time and if you do not complete a dungeon in one sitting then you have to go through it all again”
- some felt a lot of the masks weren’t useful/a waste of time
- “smallest overworld in a 3D zelda”
- “I find that time actually goes too slow for my taste sometimes, i.e. you have to wait until 2:00 at night in order to help Romani. It helps that everything really important is saved across cycles, i.e. masks, ability to carry Powder Kegs… God, that’d be irritating if you had to repeat that over and over..”
- “New Zelda, Old Items”
- “it had nothing to do with the princess Zelda”
I came across some other opinions but they weren’t very mature and I wanted to list some things that wouldn’t set people off. We all have different opinions on each Zelda game and we should learn to accept everyone’s views whether we agree with them or not. Whether Majora’s Mask is your favorite or not we shouldn’t make other’s feel bad for their different opinion. I just wanted to add these thoughts at the end of this in case people became outraged^^
So, I never thought to ask you this, but a long time ago, I saw a post about cool facts from each temple in OoT. You wouldn't happen to know anything about that, would you? If not, do you know any neato facts?
I’m not sure if I know many cool facts but I know some things that may be interesting?
- It’s believed that this temple was originally suppose to be the Wind Temple. In earlier interviews, Miyamoto explained there were to be 6 Magic Medallions this including wind. Saria’s route in Ganon’s Castle plays on wind as well and the design on the Forest Medallion appears to look like some kind of vortex of wind:
- Not a fact but more of a theory, people believe the Forest Temple is more of a mansion. It’s said a wealthy family must have lived there, the Poe Sisters, but were corrupted by black magic thus leaving the mansion in ruins for years.
- The original Fire Temple theme was changed because it included Islamic chanting.
- There’s an Eyeball Switch that unbars a door when hit but the area that it leads to can be accessed without doing this. The Arrows don’t play a part in completing the Fire Temple.
- There’s a vast majority of rooms within the Fire Temple that are not dangerously hot so you could venture in without equipping the Goron Tunic. The only places where it would cause danger are the rooms with large pits of lava. You could still try to beat Volvagia without it, you’d just have to do it very quickly.
- Death Mountain Crater and the Fire Temple might be the Goron Mines in Twilight Princess.
- The Fire Temple could be related to Dragon Roost Cavern in Wind Waker because of the paintings within that look like images of Volvagia:
- It’s also possible the Fire Temple was once the Fire Sanctuary in Skyward Sword.
- It’s believed that this temple was originally suppose to be the Ice Temple. Ruto’s route in Ganon’s Castle also plays on ice. Parts of the Ice Temple could have been used to create what we now know as the Ice Caverns. The symbol on the Water Medallion also resembles a snowflake:
- This temple is known as one of the most frustrating dungeons in OoT because of the confusing layout and the frequent need to pause the game to equip and unequip the Iron Boots. This caused Eiji Aonuma to apologize for the layout and promised for the 3DS remake to make it less frustrating.
- And change it did, the Iron Boots became and item and the dungeon gained glowing marks on the walls and doors to signal where the player was to go next.
- It is possible to gain the Longshot without gaining the Bow from the Forest Temple. But it’s still necessary to gain the Hookshot from Dampe to enter the Temple.
- If you were able to go into the Shadow Temple before the Water Temple and gain the Hover Boots you could beat the Water Temple much quicker.
- Farore’s Wind can help make this dungeon less frustrating by using it near doors to water rising tablets so you can warp back to them later.
- The boat in this dungeon resembles the Ghost Ship in Phantom Hourglass.
- The fire symbol outside of the Shadow Temple is actually a reference to what the Fire Medallion did in the Beta version of OoT. This symbol is removed in OoT 3DS.
- The fans in this temple are believed to belonged to the removed Wind Temple. This can be supported by the fans included in Saria’s route in Ganon’s Castle.
- If you aim the Longshot at one of the stars on the nipple of the statue in the middle of this dungeon Link grapples onto it. He can’t grapple anywhere else on the statues body but the iron gate hidden in it’s face.
- If you aim the Longshot at the chest with the Silver Gauntlets in them as an adult, Link can reach the East side of the temple.
- There’s an image above one of the doorways that appears to look like Vaati:
Do you know of any other neat developer things in OOT? I thought he only sneezed in the Windmill Hut; that was pretty interesting.
Oh yes dear friend~! Aside from shivering, sneezing and sweating Link’s other idle reactions are:
- He can kick dirt off his boots
- adjust his belt
- If he’s on Epona he’ll pet her or slap her on her neck/butt
- If he has his sword out he’ll swing it around or pose with it
- If he’s hurt (down to two or less hearts) he’ll slump over, huff and cough painfully. If you leave him idle for a couple minutes you’ll see him double over with his hands on his knees and cough.
So I was playing OOT and I left it idle to type and Link just sneezed like is he supposed to sneeze I have never heard this before .-.
Yes that happens, it’s a really neat thing the developers put into the game. There’s a couple places where Young Link and Adult Link will sneeze and shiver:
- Ice Cavern
- Frozen Zora’s Domain
- Windmill Hut
- Near Poes
It happens when Link is in an area that’s cold or gets no sunlight. In the case of the Poes that’s something more so dealing with a real-world concept that the temperature drops when you’re in the presence of a spirit. If you also leave Link in a hot area (like the Gerudo Fortress or the Fire Temple) you’ll see him wipe sweat off his brow and catch himself before he passes out.
There’s a lot of neat things Link does in OoT/MM and TP when he’s idle. Put the controller down and check em out sometime
Do you know what emulator we need to play that Voyager of Time? Is it N64 or Gamecube emulator we need?
I’m guessing you’d need a N64 emulator just because the two games it’s based around were N64 titles?
is voyager of time a real game or were those just fan made trailers and ideas?
Voyager of Time is a real fanmade game, so come May 1st you’ll be able to download it and play the mod.
What's your opinion on the Stallord being the remains of Volvagia? I always found it kind of sad .-.
Hm, I’ve heard quite a few theories on this subject. Let’s analyze the details of each creature first before we discuss.
- Volvagia has a reptile type body, very snake-like and made up of scales.
- Has 3 fingers on each hand
- No teeth
- Two horns
- No legs
- It can fly
- It was defeated on Death Mountain
- Stallord obviously has a much bigger build than Volvagia
- The remains of skin around Stallord’s neck/ribcage appears to look a bit like fur
- Stallord’s bones in general don’t appear to be quite reptilian at all
- It has two sets of horns
- It has 5 fingers on each hand
- We have no idea if Stallord has a lower half
- Stallord’s head can only levitate
- Stallord could command Staltroop’s to come to it’s aide
- It was found at the Arbiter’s Grounds
Now besides some details being different they can appear to be quite similar at first glance and if you take a listen:
Stallord’s Battle Theme | Volvagia’s Battle Theme
the battle themes between these two also seem to be quite similar which can make someone think, maybe there’s more to these two than I’m seeing? So let’s list out some more similarities between them:
- Volvagia and Stallord both can shoot fire
- Since TP takes place after OoT one can want to believe that these are in deed Volvagia’s bones that Zant resurrected
- But another similarity to be taken into consideration is Navi’s comment about Volvagia in OoT. She mentioned that the dragon was revived by Ganondorf. So Stallord being revived by Zant isn’t too ridiculous since it’s been done before.
So now that we analyzed some pros and cons, there’s two theories I’ve heard about this topic that make the most sense to me:
- One theory is that Stallord was used for execution in the Arbiter’s Grounds. It’s chamber is located directly under the area where those who got banished to the Twilight Realm is. The pillars in Stallord’s chamber appear to be designed to hold a handful of people before being lowered down into the area where Stallord resides. It would heavily explain all the Staltroop’s in this boss fight.
- Another theory that’s kinda similar to the one above is that the people who ran the Arbiter’s Grounds locked Stallord up there because it was wrecking havoc on Hyrule long ago. They then tried to execute the beast, which also would explain the Staltroops and all of the spears and weapons lodged in Stallord’s skull.
So to conclude, in my opinion, I don’t think Stallord is the remains of Volvagia. In the first timeline Ganondorf revives Volvagia and then it’s defeated by Link. But in the second timeline, Ganondorf never revived Volvagia, so it’s body was never destroyed by Link. Volvagia was a legendary dragon who lived in the depths of Death Mountain, if he was never revived that means his remains are still located there in the second timeline. When we face Stallord he’s half buried in the sand, he would have had to been there for quite a long time. Again, Volvagia lived on Death Mountain, a land of lava and fire, not a sandtrap wasteland. The theory is that Arbiter’s Grounds and the Spirit Temple from OoT are in the same location. If this theory is correct then the possibility of Volvagia’s remains being buried in the Arbiter’s Grounds is impossible since Death Mountain wasn’t exactly close to where the Spirit Temple was located. And really Volvagia is a dragon, Stallord is more of a beast type creature. Something more along the lines of a mutated Stalhound than a reptilian.
I'm excited about the new title for 3ds but I'm really disappointed it's not majora's mask
Ahh in my opinion, even tho Majora’s Mask is one of my favorite games, I’m actually really happy it’s not MM because that would have been too repetitive. And I say repetitive because the last two games we got and now with the Wind Waker HD, they’re all games with a third-person perspective, in a three-dimensional space. This new LoZ title has a 3D overhead perspective. It’s nice that they changed it up since overhead perspective is something that is traditional in this series.
link to the past 2 is gonna flop
Is there still a surprise that's happening?
Ahhhh, that I mentioned for the 3 year anniversary, right? I ended up a little busy, so probably will be posting it a day late. I’m sorry followers!
I figure you've probably addressed it before but I'm finally getting around to playing Skyward Sword and I really like it but the sword controls are frustrating me to no end. I'm pretty sure that's why I've waited this long to try picking it back up. I'm yelling at the television sometimes which is not how this should be. I also almost threw up trying to spin around for those freaking eyeball sentries. Just thought I'd vent/share. I hope it gets better but I fear it won't.
Firstly, playing it now is better than never, so I’m glad you’re giving it a try! The sword controls were honestly frustrating for me too right at first, the motion control is interesting to get used to at first, but if you keep at it you get used to it. For me flying on my loftwing was the trickiest part! I hope it gets before for you so you can at least enjoy the plot and characters and everything else! It really is a beautiful game so don’t let the controls get you too much, alright?
you're doing ghirahim spam? THANK YOU.
Just a small spam!
Hello! I was wondering if I could be listed as an affiliate? I just started this blog, but I've been quietly admiring FYL from my personal for a while now, and it would be awesome to be associated with you guys. Wasn't sure about how one goes about getting affiliated- I looked though your pages, but if I missed something, sorry!
Ahh if you want to be our affiliate you just ask, the only rule we have is obviously you have to be a Zelda related blog. So no you didn’t miss anything it’s okay^^ I just added you right now and thanks for admiring us. I hope you the best of luck in running your blog!
Could I see a collection of gifs for the retrieval of the master sword throughout the series? I know it's a lot to ask but that would make my month.
I will publish this and maybe one of our followers who are gif makers will see it and make it. Or one of our admins might if she has the time?
Probably slightly masochistic of me to ask, but... ReDead pic spam please?
Aight, get your sun’s song ready cause some Redead pics are coming up~!